Putting the life back in science fiction


Cool, Quiet, and Green: What does sustainability look like?

This one’s inspired by this NPR story, about sustainability.

What does sustainability look like? In The Ghosts of Deep Time, I have one character say that civilization is cool, quiet, and green, and that’s still my thumbnail for a sustainable city. To unpack that a bit:

Cool. Forests are cooler than grasslands, not because they get less sunshine, but because they catch more of that sunlight and do things with it. Scientists can actually determine how stressed a forest is by measuring how hot it is. Efficiency translates into less energy loss, which means less heating.

In cities, we tend to waste a lot of energy, which is why they are hot. Most of the sunshine gets reflected, or absorbed into surfaces that it heats up. Most of our equipment runs hot, which means we have to get rid of that heat too. A sustainable civilization doesn’t waste much energy, so it’s going to be cool.

Quiet goes with cool. Much of the noise of modern civilization is wasted energy, gone to making sound waves instead of useful work. An efficient civilization is going to be quiet as well as cool.

Green. This is both in philosophy and color. Plants can perform a large number of functions, from cleaning water to providing shade and cooling air. Moreover, we humans aren’t so far from our evolutionary roots that we don’ enjoy having plants around, even if our thumbs are scummy black rather than green. Obviously, a sustainable city will be ethically green as well, but from a simple design standpoint, I think it’s difficult to have a sustainable city without having a lot of functional plants around.

Anything else? Or can we do without one of these?

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